Monday 5 January 2015

3D Process

So its now the new year and due to our busy period before Christmas, we haven't been as busy which is nice. However, during today, I drew up a job then created the 3D for it as well. You can see the file drawing below and to be honest, it was a bit of a mess. However, I eventually drew it up as and completed the 3D


To the left you can see the completed 2D of the area with all equipment and surfacing added in. After doing that, I paste the 2D into another Turbo Cad doc. and create a basic dwg. file, ready to import into 'Autodesk 3ds max 2012 64 - bit', to create the 3D. 


When the dwg. is imported into 3ds max, and after selecting the right scale (meters), every thing is ready to start building. We are lucky enough to have a library in which equipment is already made, and its just a matter of importing them in to the model and moving it around. With surfacing, its very simple as you just add the correct textures to plains and if its safety surfacing, you add the depth. 


This was a fairly simple area to 3D as it only consisted of a tower, planter, shading, play kitchen,  mound and surfacing. After adding in the equipment, I ran a quick test render to make sure that the textures were all okay, this is because sometimes the names of textures duplicate and cause errors on other pieces of equipment; for example, sometimes you can have a child with a complete grass texture on them... I then created the surrounding area by viewing the photos that the rep provided; that is just usually trees, school buildings and surfacing. Finally, I add the cameras which the render will view from and then render.



Here are the complete renders of the 3D

Render One
Render Two
Render Three

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